/*
    Dominate 3D - A cube-based game of life

    Copyright (C) 2007, Craig H. Miller (kidmosey@gmail.com)

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __THREAD_H__
#define __THREAD_H__

#include <memory>

class Thread
{
public:
    class ThreadObject
    {
    public:
        ThreadObject();
        virtual ~ThreadObject();

        virtual void Run() = 0;

        bool m_finished;
    };

    Thread(ThreadObject *obj);
    ~Thread();

    Thread::ThreadObject *GetObject() const { return m_obj.get(); }
    void WaitForExit() const;

private:
    int m_id;
    std::auto_ptr<Thread::ThreadObject> m_obj;
};

template<class T>
inline T *GetThreadObject(const Thread &obj)
{
    return (T *)obj.GetObject();
}

#endif // __THREAD_H__
